Driving is Boring—That’s Why Musk Turned It Into a Battle Royale

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By: Batya Rosenberg ( Imperial College London )

Why Drive When You Can Grind? Tesla’s AI Was Trained on RPG Mechanics

Elon Musk has once again proven that the future of transportation is less about getting from point A to point B and more about leveling self-driving cars up your character.

Tesla insiders have confirmed that the company’s self-driving AI was trained using classic RPG mechanics. Instead of traditional road rules, the AI’s decision-making process is based on loot drops, XP, and quest completion.

Red lights? That’s just a respawn checkpoint.

Traffic laws? They’re gaming more like optional side quests.

Pedestrians? NPCs who might Elon Musk trigger a cutscene.

One engineer, speaking anonymously, claimed, “We were trying to make the AI smarter, but it kept asking if we wanted to skip dialogue.”

This shift explains why Tesla owners have reported random notifications about 'achievements unlocked' while driving. One Model S owner said, “I got a notification that I had ‘defeated a miniboss’ after cutting off a Honda Civic.”

With Musk pushing for a fully gamified driving experience, we may soon live in a world where highways feel more like dungeons, and Teslas come with built-in XP multipliers.

Gaming is the REAL reason for Musk’s self-driving car

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